Try Our New BETA Version
GO
Universal Access To All Knowledge
Home Donate | Store | Blog | FAQ | Jobs | Volunteer Positions | Contact | Bios | Forums | Projects | Terms, Privacy, & Copyright
Search: Advanced Search
Anonymous User (login or join us)
Upload
Search Results
Results: 1 through 28 of 28 (0.004 secs)
You searched for: mediatype:movies AND collection:gamevideos AND subject:"Linden Lab"
[movies]Suzanne's Guitar - Wright, Rob = Robbie Dingo
"On August 3rd, Suzanne Vega performed in Second Life on the program The Infinite Mind, public radio's premiere health and science program. This is a machinima animated movie of Robbie Dingo making the guitar used by Suzanne at the event which entirely took place live within Second Life. It was the first broadcast to emanate live from 3D virtual cyberspace and the first major musical artist to perform live in Second Life...
Keywords: Second Life; Linden Lab; Wright, Rob; Robbie Dingo; Vega, Suzanne
Downloads: 1,484
[movies]Second Life: Private Beach Near Star Trek Museum - How They Got Game Project, Stanford University
A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Beaches; degtiar
Downloads: 134
[movies]Second Life: The Pharm Dance Club - How They Got Game Project, Stanford University
Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Club; degtiar
Downloads: 347
[movies]Stanford University Libraries in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a quick look at the different resources available on Stanford University Libraries' island in the virtual world Second Life. Viewers get a glimpse of the Virtual Archive, Student Galleria and exhibits.
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin; Daisy; Rojo; Susan; Libraries
Downloads: 559
[movies]Second Life: Alice's Looking Glass Forest Shop Area - How They Got Game Project, Stanford University
A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Storybook; Shops; degtiar
Downloads: 147
[movies]Second Life: Relax Beach - How They Got Game Project, Stanford University
A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Relax Beach; Beaches; degtiar
Downloads: 192
[movies]Second Life: Star Trek Museum of Science Exterior - How They Got Game Project, Stanford University
The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Architecture; degtiar
Downloads: 144
[movies]Second Life: Alice's Looking Glass Teleporter Malfunction - How They Got Game Project, Stanford University
A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Teleport; degtiar
Downloads: 109
[movies]Second Life: BBC Film Network Cinema - Bobsboxes - How They Got Game Project, Stanford University
BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; BBC; Film; Cinema; Television; Bobsboxes; Matt Watt; degtiar
Downloads: 477
[movies]Second Life: Neko Hangout Live Music Featuring Old Frogg Marlowe - How They Got Game Project, Stanford University
Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Neko Hangout; Music, Live; Frogg Marlowe; degtiar
Downloads: 181
[movies]Second Life: Star Trek Museum of Science - How They Got Game Project, Stanford University
The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; degtiar
Downloads: 319
[movies]Second Life: Escape From New York Roleplay - How They Got Game Project, Stanford University
This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York...
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Roleplay; Escape from New York; Movie Themes; degtiar
Downloads: 496
[movies]Second Life: Star Trek Museum of Science Cinema - How They Got Game Project, Stanford University
A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Cinema; Videos; degtiar
Downloads: 196
[movies]Second Life: AngelGate - How They Got Game Project, Stanford University
This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; AngelGate; Museums; Art; degtiar
Downloads: 267
[movies]Second Life- Tropical Island - How They Got Game Project, Stanford University
This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Tropical Island; Design; Art; degtiar
Downloads: 297
[movies]Second Life: Cloud Nine - How They Got Game Project, Stanford University
I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Dance Clubs; Cloud Nine; degtiar
Downloads: 204
[movies]Second Life: Italia Vera - How They Got Game Project, Stanford University
Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Italia Vera; Italy; Rome; degtiar
Downloads: 186
[movies]Second Life: Alice's Looking Glass Maze and Chess - How They Got Game Project, Stanford University
In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Mazes; Chess; Storybook; degtiar
Downloads: 365
[movies]Second Life: Star Trek Museum of Science Bar and Exterior - How They Got Game Project, Stanford University
A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Star Trek Museum of Science; Borg; Bars; Teleports; degtiar
Downloads: 171
[movies]Second Life: Avatar Island Introduction - How They Got Game Project, Stanford University
An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Avatar Island; Avatars; degtiar
Downloads: 329
[movies]Second Life: Alice's Looking Glass Forest - How They Got Game Project, Stanford University
A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Alice; Mad Hatter; Forest; degtiar
Downloads: 433
[movies]Second Life- Dance Island - How They Got Game Project, Stanford University
Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance Island; Dance; Entertainment; degtiar
Downloads: 368
[movies]Second Life: Bauns Club Music - How They Got Game Project, Stanford University
A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: Second Life; Archiving Virtual Worlds; Linden Lab; Dance; Entertainment; Bauns Club Music; degtiar
Downloads: 199
[movies]Overview of Stanford University Libraries island in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a tour of the different exhibits, buildings and student work on Stanford University Libraries' island in the virtual world Second Life. Stanford University students, faculty and staff as well as the casual Second Life passersby can learn about the various exhibits and resources available via Second Life. These include exhibitions from Stanford University Libraries' Special Collections based on real life exhibits in the Cecil H...
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin, Daisy; Rojo, Susan; Libraries; Exhibits
Downloads: 620
[movies]Life Squared: An Archival Encounter - Stanford University Libraries & Academic Information Resources
Life Squared is a virtual archive of the first site specific art exhibit which was created by Lynn Hershman-Leeson at the Dante Hotel in San Fransisco. This video provides a look into the Life Squared exhibit created in the virtual world Second Life to show case a small portion of the archives of Hershman-Leeson held by the Stanford University Libraries. Developed as part of the Preserving Vritual Worlds Project.
Keywords: Life Squared; Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Morin, Daisy; Rojo, Susan; Libraries; Archives
Downloads: 204
[movies]Stanford University Libraries Virtual Archives in Second Life - Stanford University Libraries & Academic Information Resources
This video provides a tour of Stanford University Libraries' Special Collections Virtual Archives. This Virtual Archive is a very small but growing subset of their deep storage facility replicated in Second Life. For the first time scholars from around the world and the casual Second Life passersby can walk through Stanford's closed stacks and browse some of their manuscript collections. In Real Life this access is restricted to Special Collections staff only...
Keywords: Stanford University Libraries and Academic Information Resources; Second Life; Linden Lab; Taormina, Mattie; Rojo, Susan; Libraries; Archives
Downloads: 774
[movies]Academic Technology Report, 12: Interview with Deni Wicklund about Stanford University Libraries in Second Life - Stanford University Academic Technology Specialist Program

Keywords: Second Life; Linden Lab; Stanford University Academic Technology Specialist Program; Stanford University Libraries and Academic Information Resources; Hayworth, Kimberly; Wicklund, Deni
Downloads: 175
[movies]Simulated Disaster Teaching with Technology Module - De La Pena, Nonny
"A USC Center for Scholarly Technology and Technology Enhanced Learning project uses the virtual world of Second Life to immerse students inside the story they are covering - what would happen if campus could not be accessed to due a natural disaster? Could continuity of teaching be guaranteed? What are the advantages of digital tools for teaching, what works, what doesn't. Draxtor Despres spent time with a class of international journalism students to find out." -- http://www.youtube.com/watch?...
Keywords: Second Life; Linden Lab; De La Pena, Nonny; Castaneda, Laura; Chapman, Wendy; University of Southern California, Center for Scholarly Technology and Technology Enhanced Learning; Drax, Bernhard; Earthquakes; Universities; Higher Education; Journalism; Sand Castle Studios; draxtor.com
Downloads: 1,663 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars(1 review)
Advanced search

Group results by:

> Relevance
Mediatype
Collection

Related mediatypes

movies

Terms of Use (31 Dec 2014)